﻿using Mirror;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

using UnityEngine;
using UnityEngine.UI;

namespace NetTest
{
    public class CanvasController : MonoBehaviour
    {
        internal void InitializeData()
        {
            
        }

        #region Server System Callbacks
        internal void OnServerReady(NetworkConnectionToClient conn)
        {
            
        }

        internal IEnumerator OnServerDisconnect(NetworkConnectionToClient conn)
        {
            throw new NotImplementedException();
        }
        #endregion

        #region Client System Callbacks
        internal void OnClientConnect()
        {
            
        }

        internal void OnClientDisconnect()
        {
           
        }
        #endregion

        #region Start & Stop Callbacks
        internal void OnStartServer()
        {
            
        }

        internal void OnStartClient()
        {
           
        }

        internal void OnStopServer()
        {
            
        }

        internal void OnStopClient()
        {
            
        }
        #endregion
    }

}
